Clone Wars – Republic Heroes, or Holy Crap, George! Man up, willya?!

Gaming

“Disappointed will you be.”
–Yoda

I’m 90% through the game and I’m stopping the action to report to you, dear internet, that this game is bad. Shockingly bad. But because of my love for the franchise I continued to play, but purely out of curiosity. Just how bad could this game get?

So. Very. Bad.

The kind of bad that resembles getting kicked in the balls by who you thought was your best friend. And as you go down, their laughing face is burned into your psyche for the rest of your life.

Okay I realize that the whole Clone Wars offshoot is meant for a pre-teen audience but being from the old guard (saw Star Wars 20 times in the theatre the first year it came out, kids), we have to protect the next generation of Fandom from soul sucking predators the likes of Krome Studios. Because it’s a “kid’s game” it shouldn’t mean you can cut corners. That’s like smoking around kids.

Let’s start with the characters. You’d think a game based on a CGI TV show would use the same models, even if they were scaled down for game purposes. No, these avatars look like they were crafted by Miss Giroux’s 3rd Grade Art Class (the same class where they’re not allowed sharp objects in the room). When characters talk they’re given only three mouth shapes: the “eee” shape, an “oh” shape and a comically weirder, bigger “OH” shape which ultimately ruins the originally stylized character designs of Obi Wan and Count Doku, turning them into mongoloid wooden mannequins. By the way, the texture mapping on these characters were done by blind, one fingered shut ins. In other words: they animate and look like (lifeless) shit. The Thunderbirds Brothers were more lifelike – wires and all.

Okay let’s skip the fact that they look like shit-smeared marionettes and move onto the cut scenes. As characters advance the story by …uh… “talking”, edges of their clothes flash in and out of place like they’re standing in a tornado. Whole swaths of cloth pop in and out of existence as the camera pans around characters – some bug in the rendering/camera software that I haven’t seen since pirated copies of Maya. This is an obvious sign that the art director or project manager cared little for the name “Star Wars” and decided to churn out a paycheque, not a quality game.

Game play. Oh Christ where do I start? This game has every thoughtless design choice ever created interlaced throughout it. As you fall, die, jump, fall, die over and over again It literally becomes laughable (if it weren’t for the $50 price tag). Yoda kills the action by halting things mid-sabre swing, and offers help, even after you’ve done the same move hours before. Jumping to and from obstacles become a lesson in guesswork, not intuitive game play, due to your frustrated need to line your character up with the camera positioning. Thankfully you have an infinite number of lives because you’re going to need them as you battle not only repetitive droids but ridiculously touchy control actions. 15 minutes into the game I encountered a bug where Yoda (in one of his preposition reversing yammerings) advises that I jump up on a robot leg to destroy the enemy. I obey and then flail my lightsaber. Nothing. I die. I do this for about 100 tries and then shut the game off in frustration. When I return, repeat Yoda’s advice I do, and the droid goes down in one swing. Save and return could have benefited from some sort of reminder system of where you left off since restarting jumps you to a chapter’s beginning.

I guess if I had to end this on an upbeat note, I’d say the sound is pretty good. The voice characterizations were the same as the show and the Droid Army comments did make me laugh. But that’s it.

If you’re a fan, rent it and get incensed at this bastardization of the Star Wars franchise. Then email Skywalker Ranch with frothing of the mouth. There are much more interesting ways to sell the mythology.

If you’re not, then disregard the last 600 words. This doesn’t pertain to you.

7 thoughts on “Clone Wars – Republic Heroes, or Holy Crap, George! Man up, willya?!

  1. Pingback: Dead Robot «Dead Robot

  2. Sean

    I never told you???

    Yeah, my PS3 got the orange light of death after updating to firmware (whatever number it is). I’m sure the events have NOTHING to do with each other, but the timing makes me highly suspicious. 🙁

    Anyway, it’s off warranty now (3 years old) but they sent a Purolator truck with a shipping box and said they would replace/fix it for $194. Coolio.

    Sucks…been playing a lot of Mario Tennis on N64, however. That game RULES!

  3. Dead Robot

    Minimum Requirements for Aion:
    * 2.8GHz CPU or equivalent
    Mine is 2.2GHz.

    * 1GB RAM
    I only have 758MB (??) of ram

    *NVIDIA® 5900 Ultra with 128MB RAM / ATI® Radeon®
    x700 with 128MB RAM or higher

    Holy shit my card can’t even comprehend these numbers

    *15GB hard disk space
    I think I have 10G left and my burner is broken so I can’t store stuff off the drive.

    Yeah I’m due for a new computer.

  4. Dead Robot

    Sean :

    I miss my PS3…going to ship it tomorrow.

    What? Are you somewhere? Did it break? What is this “shipping” you speak of?

  5. Sean

    “Release your anger!”

    Yeah, the demo I played had no cut scenes, so I wasn’t treated to that particular asshattery.

    I miss my PS3…going to ship it tomorrow.

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