Star Wars: The Force Unleashed II

Give me 15 more PlayStation Dollars, you will!

Imagine my surprise when I got Star Wars: The Force Unleashed II for Xmas! Yay!

Imagine my delight as I started to hack my way through Stormtroopers, excited with the knowledge that somewhere in the game I would be kicking Ewoks on Endor! Cool!

Imagine my anger as the game ended under less than 6 hours. And with no violent visit to Endor! WhatFuckWhat?!?

The story is a veritable banquet for Star Wars aficionados, and a bit too convenient for mild fans. Plot points in ST:TFUII make the transition between Star Wars Episode III and IV much smoother: (SPOILER ALERT) we are told (via the included encyclopedia extra, not by game play) why Stormtroopers aren’t clonetroopers and why they’re such bad shots as well as other little gems. There’s enough here to keep a SW geek happy, but not raving. I’ve always wondered what happened to Kamino – why didn’t they just keep making clones for the Emperor? Partial answers are provided. In the end we’re left wide open for part 3 with a nice nod to Empire Strikes Back and The Silence of the Lambs. “Oh and Starkiller? Nice suit…”

Visually the game doesn’t disappoint. The character design has been ramped up since the first game and they move a little better than Wii puppets this time around. Starkiller has a few more facial expressions other than “golly gee grumpy” and in some cut scenes, and there are a lot, you might even feel for him. The only odd moment was the weird voice actor choice for Princess Leia: way too suburban mall Barbie.

As you play, literally everything has some sort of physics attached to it, making destroying things all the more fun with a wave of blue Force bluey burst thing, but they could have pulled back on the visuals and maybe added more to the game play in the way of more varied locations or more interesting sprites to kill.

Oh the game play…

As I said I finished the game in under 6 hours. I’m not one to look for prizes. With “hack and slash” games, I’m cool with the occasional powerup find or mystical lightsabre gem discovery, but SW:TFUII seemed like to rely on treasure hunting a bit too much. To me, it shouldn’t be central to the gaming experience because then you’re stuck at the whim of the game designer’s possible hap-hazard easter egg hunt. Give me something more organic.

The short game play is probably due to a cash-grab trend where they’ll be releasing more downloadable content off various platform’s online shops (this is where you actually get to kick Ewoks into the distant trees, not from the main game disk), hence squeezing $10 more out of you per game pack. I wouldn’t take offense to that, but the game itself is marked as a full “experience” game at $55. Also, if these DLCs contain story parts that make the inevitable ST:TFUIII impossible to comprehend, then fuck ’em. I won’t pay, I won’t play.

In all, I’d recommend it to people who like Star Wars, who loved the first game and who don’t mind paying a little more for a lot less.

%d bloggers like this: